ROAM is an interactive urban exploration and mapping game for smart phones that helps players get lost. Players use the mobile app to get lost in the city and then document their journey as a form of narrative mapping using photo, video, audio and written capture. The project is a creative tool that uses disorientation as a part of the artistic process prompting aesthetic engagement with the architectural landscape and challenges ideas of spatial cognition and orientation. ROAM subverts our reliance upon and relationship to precision navigation technologies and how they shape our experience of our world and our selves.
The proposal for ROAM won the 2014 CADD FUNd: Winner Takes All. The CADD FUNd makes it possible for high-impact ideas that need the support of the Dallas-Fort Worth community, to be recognized and funded.
ROAM, the web application has existed in two version, or prototypes. In addition to the digital version, Libersat created a playing card version of ROAM. Development of a native app for iOs and Android is underway and actively seeking further funding.
In addition to the game ROAM, Libersat has presented her research on walking and mapping in art and art education at the 2015 National Art Education Association Conference and co-authored a paper with Dr. Adetty Perez de Miles in the November 2016 issue of Studies in Art Education. ROAM has evolved into a pedagogical praxis with iterations presented and played at Mapping Meaning 2016 on Santa Cruz Island and at Paseo Taos, an outdoor new media festival in Taos, New Mexico.
ROAM, the web application has existed in two version, or prototypes. In addition to the digital version, Libersat created a playing card version of ROAM. Development of a native app for iOs and Android is underway and actively seeking further funding.
In addition to the game ROAM, Libersat has presented her research on walking and mapping in art and art education at the 2015 National Art Education Association Conference and co-authored a paper with Dr. Adetty Perez de Miles in the November 2016 issue of Studies in Art Education. ROAM has evolved into a pedagogical praxis with iterations presented and played at Mapping Meaning 2016 on Santa Cruz Island and at Paseo Taos, an outdoor new media festival in Taos, New Mexico.