ROAM: Getting Lost in Art and Art Education is a curricular structure developed out of an ongoing art project ROAM created by artist and art educator Julie Libersat. ROAM, which is a mobile game that gets players lost, is a creative proposal and ongoing project that has developed in parallel with her graduate research in art education at the University of North Texas.
This website presents a unit of study for elementary art students to engage with ideas of place, mobility, and environment.. Throughout this unit, students will engage with their local environments, observing, responding and recording their interactions with place. Students use walking protocols to get lost and game theory to structure creative and critical engagements with place. Observing local environments, students learn about their place and communities through reflection on space and place. Using game structures to get lost, students are guided through processes of observation and creative engagement with local environment. To play, visit: